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ARGIL

VR sculpting for controllers and hand tracking

Argil - is a natural VR sculpting tool, created by Dr Ivan Isakov in 2020 using Unity3D and compute shaders. It uses mesh manipulation, has some great functional brushes, and is published on Steam (for controllers) and Side Quest (for hand tracking)

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Argil. AppLab Trailer
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The VR sculpting tool Argil is out on Steam. The gallery of sculpts
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Sculpting app Argil test with the new Oculus Quest Passthrough feature
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Argil. VR Sculpting using Finger Tracking. SideQuest Trailer
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Argil Trailer. Natural VR sculpting
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EIR TRAINING

A VR fitness game for Meta Quest headsets

EIR Training - is a fitness app, utilising muscle haptic armbands - eir bands. It delivers combination of cardio and muscle training in an engaging gamified fashion. It was built in Unity3D in 2022 and overhauled in 2025 by a team lead by Ivan, junior developer Matthew Jenkins, Sybille Rerolle, Dan Tonks, Sanofer Hyderali & Decca Chan.

v-health

Designed for maximum customisation and simplicity, v-health applications (for XR and mobile) help individuals with neurological disorders strengthen muscles, reduce atrophy, and relearn everyday movements. It was built in 2024-25 by team led by Ivan Isakov, developers Dan Tonks, Matthew Jenkins, designers Sanofer Hyderali & Decca Chan.

link to video

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Other projects

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©2026 by Ivan Isakov.

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